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Larry Newman

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  1. I agree with Derpe. Although the armory is merely an entity that can be spawned like any other, allowing player discretion when placing it is a huge problem waiting to happen. The Mayor should stay PD-centric in this case. The main problem with the police department is how small it is and how many crossfire positions there are that don't allow for a good defense. The deciding factor is generally the type of weapons you're using and how much health/armor you have.
  2. As it stands entities assigned/bought by a player disappear immediately after disconnecting from the server. There's also no incentive to raiding other than maybe getting a few thousand from printers that the base owner didn't collect. Most of the time raiding ends in destruction of entities which doesn't help anyone at all and just ends up with the base owner buying more. Outside of that the owner of the entities also has the option of disconnecting and joining once more if their entities were stolen to be able to buy more. I understand that players are making enough money from entities as it is but I also believe that the money output from these should be nerfed. The most expensive items players have to buy are weapons and they can also obtain them from raiding the Police Department. There's already a lot of weapons in circulation and the same with currency. A 100% return on investment for a bitminer light is merely 4 minutes. A bitminer standard is just under 7 minutes. A single bitminer light can produce $80k-$85k an hour just by itself. A fully upgraded platinum printer can produce 210k an hour by itself. This post is suggesting a nerf on printers/bitminers and then allowing these entities to stay persistent through player disconnects to allow others multiply their gains through having an incentive to raid other players.
  3. Perhaps they should have the ability to build inside of the police department. Considering we don't have wiremod for E2 doors and that most of the police are usually outside of the PD anyway letting them build inside of the PD is fair. Also considering that when lockpicking the first door it's hard to encounter resistance as police will either be away or dead. Not only that, multiple people generally raid at once which makes it hard for the two police officers required to fight back.
  4. Surveying the area allows for more careful planning of a raid rather than going in guns blazing and starting a deathmatch. The logs don't need to show lockpicking as players should be allowed to lockpick freely and silently. There should be no time constraint on raiding multiple bases; only on raiding the same base. The end of a raid either ends in one of three things: death, arrest or attackers leaving before or after they've gained access. Deaths and arrests are both logged. Player deaths can be used as time lapse indicators to determine how often a player is raiding the same base. Considering other events allow for timestamps, logging lockpicking or advertising raiding isn't needed. The police should have a notification when the Police Department is being raided. They cannot act upon OOC indicators such as the OOC chat and the death indicators at the top of the screen. Dead officers can't ethically use group chat without breaking NLR since they already died. Realistically if someone was attacking the police department every officer in the city would be notified. That's all I mean by that.
  5. As the title says, I believe that raiding building should be taken by surprise rather than alerting the base owners that you're raiding them. Not only that, many of the base/raiding rules are tailored towards the defenders anyway. Before everyone gets into an uproar over it, there's literally nothing inside of people's bases that are even valuable. Nobody keeps majorly valuable items laying around and they most certainly don't leave shipments laying in their base. The best thing you can hope for as an attacker is that you maybe find a printer or bitminer with money or bitcoins inside. These entities can be frozen with the physics gun which means that they either stay or get blown up (Considering occupying a base isn't allowed). The only reason people raid others is because they're bored or they just want to kill someone. There's no value that comes from it. The obvious reason this rule is in place to provide administrators with a time lapse indicator between people raiding to avoid violating the time constraints. This is not needed as the deaths between players can be used as a time lapse indicator as well which is certain when raiding bases. I also do not believe this should be true for the police department. Every officer in the city should respond to a raid on the Police Department. This also helps to show who's involved in the raid. Raids on the PD are more important to regulate because a crucial class of players reside inside of that building. This may also combat the problem between large and small factions. A smaller group of people may have a better chance at successfully raiding a large faction. If the large group doesn't want this to happen, it's very simple: Leave some people watching the base. This also falls on not allowing 15 people in a faction to rob you all at once as some may have to provide base security.
  6. I believe that the people that want to roleplay correctly will do so and the people that want to give themselves guns will do so also. Some players do indeed make gun shops and many do it very well. Self-supply isn't hurting anything until they are holding job slots which is easily a demotion for not selling to other players. Also, the shelf-life idea is a good one but will unfortunately not combat self-supply. It affects both people that bought legitimately and people that gave themselves weapons.
  7. In every representation of juggernauts in every single game, they have lots of armor, lots of weapons and they move very slowly. The movement speed is largely a problem because of the unrealistic ability of a normal human to move at that speed with 150 pounds of armor. Also, custom classes are irrelevant in this decision. That's implying that you have to spend real money on the server to be able to kill someone else who has. I also agree with allowing criminals to buy armor. This should be a part of the Black Market Dealer's abilities.
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