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Suggestions for guard, bartender, and alcohol


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The guard and bartender are the most useless, unplayed jobs imo. There should be changes done so people play them more.

Guard:

  • Give the guard armor.
    • Because they cannot perform hostile actions, they are essentially non-cop cops, and because their primary goal is to defend a base, it would make sense. Giving criminals armor is bad because of what criminals do. But guards aren't criminals.
    • Perhaps slowly reduce armor if the guard strays far away the base he is protecting. Maybe some marker entity should be used to define where a guard protects. Or, the doors can be coded to serve as that, and if a guard is added to a door, he protects that area.
  • Give the guard special tools and utilities to help guard bases.
    • This isn't as straightforward to do, but it'd be cool as hell, and raise usefulness, of the guard if he was given special tools like hidden cameras, metal detectors entities, movement detectors, scanners, etc, maybe even traps. I know this is possible because I've seen it on other servers.
      • Do you even know how cool this would be???
    • This might be a pro-guard job feature.
  • Let guard party with people other than merchants and citizens.
    • Seriously. Why can the guard defend any job but can only party with these jobs? It doesn't seem very thought-out. I get the notion that guards shouldn't commit crime but 9 times out of 10 they will be hired in a base that is doing illegal activities openly, in view of them.\
  • Give guard healing item.
    • Whether thats the medical vape or whatever

Bartender:

Now bartender isn't actually useless because alcohol heals. But people just switch to them to buy alcohol, when this job can be so much more:

  • Add tap entities.
    • By "taps" I mean real alcohol taps, like the taps/dispensers in bars.
      • Can either have you pay a small fee to dispense, or load it up with shipments
        • Much better than hoarding every possible alcohol type and then selling singles, or buying singles on the fly for customers. Much more "immersive" and "cool".
      • Dispenses a single every use
  • Improve alcohol
    • Remove the chat spam that occurs when drinking every bottle.
    • Remove the annoying fucking alcohol types that use effects that lower your framerate to like 1 FPS.
    • Make alcohol more easily drunken.
      • Currently you have to actually drop the thing from your inventory to drink alcohol. Double-clicking it drops one from your inventory which is cool but kinda unnecessary. Should just be drunken from the inventory.
    • Either make alcohol do more healing and make the drunk effects worse, or make the drunk effects less.
      • Balancing shit. Right now the drunk effect is annoying as hell for how little healing the alcohol does.
      • Add a "milk" drinkable as well if the drunk effect is too bad, maybe? Like in minecraft, it will get rid of the status, in this case, the drunk effect. So drinking milk will remove drunkness effects.
    • Making alcohol an actual bottle item that, when used, applied the effects of the alcohol to you and subtracted 1 from the alcohol on your person would be cool.
      • Perhaps a possible melee weapon too. Up to yall.

And that is all. Sorry if this is a little ambitious, just wanted to jot my thoughts down.

Edited by Setro
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16 hours ago, Setro said:

Remove the annoying fucking alcohol types that use effects that lower your framerate to like 1 FPS.

just to add it doesn't lower your fps it just looks like it 

also with the guard part and metal detectors why not just give him a weapon checker?

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